P+ - Toon Link - Subaction - AttackAirHi
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Stats
IASA: |
53 |
Auto Cancel Window: |
1-4, 47-66 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
5-40 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
25 |
95 |
80 |
Slash |
Slash |
8 |
7 |
|
0 |
1 |
15 |
25 |
95 |
80 |
Slash |
Slash |
8 |
7 |
|
0 |
2 |
15 |
25 |
95 |
80 |
Slash |
Slash |
8 |
7 |
|
Frames:8-40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
25 |
95 |
80 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
12 |
25 |
95 |
80 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
25 |
95 |
80 |
Slash |
Slash |
7 |
6 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 25, size: 3.77, x_offset: 4.23, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 25, size: 4.26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 25, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 12 }
- AsyncWait(40.0)
- DeleteAllHitBoxes
- AsyncWait(46.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(52.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 36, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- Subroutine(0xa090)
- AsyncWait(45.0)
- DeleteSwordGlow { fade_time: 4 }
SFX
- AsyncWait(4.0)
- SoundEffect1(6252)
Other
- AsyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(54.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }